::: {.Section1} Something I’ve been finding myself doing:
[class Foo{]{style="font-family:\"Courier New\""}
[ int someState;]{style="font-family:\"Courier New\""}
[ ]{style="font-family:\"Courier New\""}
[ static int Bar(int state)]{style="font-family:\"Courier New\""}
[ {]{style="font-family:\"Courier New\""}
[ return state * state;]{style="font-family:\"Courier New\""}
[ }]{style="font-family:\"Courier New\""}
[ ]{style="font-family:\"Courier New\""}
[ public int Bar()]{style="font-family:\"Courier New\""}
[ {]{style="font-family:\"Courier New\""}
[ return Foo.Bar(someState);]{style="font-family:\"Courier New\""}
[ }]{style="font-family:\"Courier New\""}
[}]{style="font-family:\"Courier New\""}
[ ]{style="font-family:\"Courier New\""}
Essentially, developing my code in a functional manner (easier for unit-testing) and then refactoring a simpler public interface. Waddya’ think? :::