iOS 8, Scene Kit @ 60FPS, programmed in F#, using Xamarin.iOS
I have the best job in the world:
[code lang="fsharp"]
namespace SceneKitFSharp
open System
open MonoTouch.UIKit
open MonoTouch.Foundation
open MonoTouch.SceneKit
open MonoTouch.CoreAnimation
type MySceneKitController () =
inherit UIViewController()
override this.ViewDidLoad () =
let scene = new SCNScene ()
//Positions everyone!
let boxNode = new SCNNode ()
boxNode.Geometry \<- new SCNBox(
Width = 1 …